Visual language across all three: gold-on-charcoal V2 editorial — Playfair italic + Orbitron + Teko/Cinzel, hairline gold rules, gold rivets, no AI photography, no shine sweeps.
#028
BALANCESOLO ENGAGEMENT THRESHOLD
MAY 1
Algo v3.4 — the solo engagement penalty (−2 pts) now triggers when a player stays >400m from all teammates for 30+ seconds, up from 80m. The old threshold was firing on normal squad spread during mid-game rotations; 400m only catches real intentional splits.
Threshold80m400m
Forward-only — historical match scores are unchanged. PUBG telemetry expires after 14 days and is not archived locally, so retroactive recompute of the full back-catalog is not possible.
The 12-month champion grid tiles were fully redesigned. The old "champion plate with nails" layout is replaced by a V2 editorial style.
Masthead layout: Champion label + month/year in top row, separated by a hairline gold rule.
Headline number is the algo score (rounded), rendered in large italic Playfair Display — kills moved to the compressed stat row alongside damage / matches / sessions.
Automatic streak ribbon: when a player wins consecutive months, the tile shows W·02 BACK-TO-BACK, W·03 THREE-PEAT, or W·N N× CONSECUTIVE. Single-month wins show no ribbon.
Playfair Display italic added to the dashboard font import (dashboard + compare-players pages).
#026
NEWSCORE-BASED MONTHLY LEADERS
APR 12
Monthly champions and current month leader now determined by total score instead of kills. The sessions header shows the month name, match/session count, and the current points leader with their avatar — updates live as scores change.
#025
NEWMOBILE SQUAD BANNER
APR 10
Squad banner cards now use a sparkline row layout on mobile — scores, streaks, and trends stack cleanly on small screens. Fixed horizontal scroll overflow.
#024
NEWGLASS BADGE ICONS
APR 10
Streak badges upgraded to a glass style — transparent background, white border, and backdrop blur. Refined badge sizing for tap targets. Ice crack animations now crawl slowly across cold cards. Fire flames repositioned for cleaner alignment.
#023
NEW15-GAME SCORING & STREAK POPUP
APR 10
Streak calculation now uses the last 15 individual games instead of 4-session averages — more responsive to recent performance. Tap a streak badge to see a per-match bar graph with trend slope. Code simplified with extracted helpers and module-level constants.
#022
NEWSCORE CACHING
APR 10
Match scores are now cached in the database after each match — no more recalculating on every page load.
All pages load faster. Backfilled all 54 existing matches.
#021
NEWSTREAK SYSTEM
APR 10
Squad banner cards show hot/cold streaks based on the last 4 sessions using full algorithm scores.
On Fire = flames + embers.
Heating Up = amber glow.
Cold = ice cracks + frost.
Away = greyed out (missed last session).
Tap the glass badge icon to see a per-match progress graph with trend slope.
#020
NEWSQUAD BANNER REDESIGN
APR 10
Homepage player cards redesigned — 4-column vertical layout with rounded-square avatars and colored top borders.
Maps page fixed: locked panning bounds so the map stays anchored to the screen instead of drifting off.
#019
NEWDUO CLUTCH
APR 9
When 2 teammates go down, the surviving duo enters Clutch Mode.
Every kill and damage they deal from that point is tracked and scored separately.
+3
PER CLUTCH KILL
+10
CLUTCH WIN BONUS
#018
BALANCESQUAD BONDING REBALANCE
APR 9
Bonding gave everyone free +15 pts. Halved both multipliers.
Near Teammate+0.2/1%+0.1/1%
Lone Wolf-0.2/1%-0.1/1%
#016
FEATUREBLUE CHIP RECALL
MAR 31
Full recall tracking: blue chip pickup from deathbox or station, chip usage to bring back teammates.
+3/+5
CHIP PICKUP
+5
CHIP USE (RECALL)
#015
FEATURESEASON LEADERBOARD
MAR 30
Full stats grid on the homepage: kills, damage, knocks, assists, and per-game averages for each player.
MARCH 2026
#013
FEATURECHAMPIONS BOARD
MAR 27
Collapsible monthly Champions Board on the homepage. Top scorer for each session displayed with gold treatment.
#012
DESIGNMOBILE OVERHAUL
MAR 26
Every screen fully responsive on phone. Event cards, score grids, match links, H2H layout, and nav bar all rebuilt for mobile.