WARRIORS BOARD
PATCH NOTES
ALL SYSTEM UPDATES
29 UPDATES DEPLOYED
APRIL 2026
#029 NEW APRIL RECAP DELIVERABLES
Three standalone HTML deliverables built for the April close-out, each rendered to a shareable PNG.
Champion plate — Pesso19 W·02 back-to-back title card in V2 editorial style (april_champion_plate_v2.htmlassets/april_pesso_champion_whatsapp.png).
Race to title — cumulative algo-score race chart for the full April calendar (april_race_to_title.htmlassets/april_race_to_title.png).
April recap card — squad summary with 2×3 category-leader grid (Kills / Damage / Knocks / Headshots / Longest / Revives) labelled "April Awards" (april_recap_card.htmlassets/april_recap_card.png).
Visual language across all three: gold-on-charcoal V2 editorial — Playfair italic + Orbitron + Teko/Cinzel, hairline gold rules, gold rivets, no AI photography, no shine sweeps.
#028 BALANCE SOLO ENGAGEMENT THRESHOLD
Algo v3.4 — the solo engagement penalty (−2 pts) now triggers when a player stays >400m from all teammates for 30+ seconds, up from 80m. The old threshold was firing on normal squad spread during mid-game rotations; 400m only catches real intentional splits.
Threshold 80m 400m
Forward-only — historical match scores are unchanged. PUBG telemetry expires after 14 days and is not archived locally, so retroactive recompute of the full back-catalog is not possible.
Updated in: algo.md, data_collector.py, board_generator.py.
#027 DESIGN CHAMPIONS BOARD V2
The 12-month champion grid tiles were fully redesigned. The old "champion plate with nails" layout is replaced by a V2 editorial style.
Masthead layout: Champion label + month/year in top row, separated by a hairline gold rule.
Headline number is the algo score (rounded), rendered in large italic Playfair Display — kills moved to the compressed stat row alongside damage / matches / sessions.
Automatic streak ribbon: when a player wins consecutive months, the tile shows W·02 BACK-TO-BACK, W·03 THREE-PEAT, or W·N N× CONSECUTIVE. Single-month wins show no ribbon.
Playfair Display italic added to the dashboard font import (dashboard + compare-players pages).
#026 NEW SCORE-BASED MONTHLY LEADERS
Monthly champions and current month leader now determined by total score instead of kills. The sessions header shows the month name, match/session count, and the current points leader with their avatar — updates live as scores change.
#025 NEW MOBILE SQUAD BANNER
Squad banner cards now use a sparkline row layout on mobile — scores, streaks, and trends stack cleanly on small screens. Fixed horizontal scroll overflow.
#024 NEW GLASS BADGE ICONS
Streak badges upgraded to a glass style — transparent background, white border, and backdrop blur. Refined badge sizing for tap targets. Ice crack animations now crawl slowly across cold cards. Fire flames repositioned for cleaner alignment.
#023 NEW 15-GAME SCORING & STREAK POPUP
Streak calculation now uses the last 15 individual games instead of 4-session averages — more responsive to recent performance. Tap a streak badge to see a per-match bar graph with trend slope. Code simplified with extracted helpers and module-level constants.
#022 NEW SCORE CACHING
Match scores are now cached in the database after each match — no more recalculating on every page load. All pages load faster. Backfilled all 54 existing matches.
#021 NEW STREAK SYSTEM
Squad banner cards show hot/cold streaks based on the last 4 sessions using full algorithm scores. On Fire = flames + embers. Heating Up = amber glow. Cold = ice cracks + frost. Away = greyed out (missed last session). Tap the glass badge icon to see a per-match progress graph with trend slope.
#020 NEW SQUAD BANNER REDESIGN
Homepage player cards redesigned — 4-column vertical layout with rounded-square avatars and colored top borders. Maps page fixed: locked panning bounds so the map stays anchored to the screen instead of drifting off.
#019 NEW DUO CLUTCH
When 2 teammates go down, the surviving duo enters Clutch Mode. Every kill and damage they deal from that point is tracked and scored separately.
+3
PER CLUTCH KILL
+10
CLUTCH WIN BONUS
#018 BALANCE SQUAD BONDING REBALANCE
Bonding gave everyone free +15 pts. Halved both multipliers.
Near Teammate +0.2/1% +0.1/1%
Lone Wolf -0.2/1% -0.1/1%
#016 FEATURE BLUE CHIP RECALL
Full recall tracking: blue chip pickup from deathbox or station, chip usage to bring back teammates.
+3/+5
CHIP PICKUP
+5
CHIP USE (RECALL)
#015 FEATURE SEASON LEADERBOARD
Full stats grid on the homepage: kills, damage, knocks, assists, and per-game averages for each player.
MARCH 2026
#013 FEATURE CHAMPIONS BOARD
Collapsible monthly Champions Board on the homepage. Top scorer for each session displayed with gold treatment.
#012 DESIGN MOBILE OVERHAUL
Every screen fully responsive on phone. Event cards, score grids, match links, H2H layout, and nav bar all rebuilt for mobile.
#010 DESIGN SESSION PAGE REDESIGN
Complete tactical theme overhaul. Metallic gradients, embossed text, frosted glass panels, fade-in animations, and tactical dividers.
#009 NEW INTERACTIVE MAPS
All 7 PUBG maps with Leaflet.js. Loot heatmap, sniper hotspots, secret rooms, and POI markers. Zoomable and pannable.
#008 FEATURE LIVE PLAYER COUNT
Real-time online player count from Steam API on the dashboard. See how many are playing right now.
#007 FEATURE PLAYER PROFILES
Dynamic player profile pages with career stats across all sessions. VS Teammates head-to-head comparison added.
#006 NEW FLARE GUN PACKAGE
Full flare gun scoring chain:
Find flare +2 / Fire in circle +1
First loot +2 / Share +3 / Full share +4
#005 NEW SPECIAL EVENTS
4 in-match events now tracked and scored:
+5
1ST BLOOD
+5
MULTI-KILL
+3
FAST LOOT
+8
SQUAD WIPE
#004 BALANCE ALGORITHM v3 — KILLS ARE KING
Major scoring overhaul. Kills dominate, survival gives nothing, penalties softened.
Kill +5 +12
Survival bonus 0 (removed)
FF Damage -0.5/dmg -0.15/dmg
Knocked -5 -3
+ Headshot knock +3 / HS ratio bonus / Assists reduced to +4
#003 FEATURE LIVE BOT SCANNER
Start/stop scanning from the dashboard. Bot auto-detects new matches from the PUBG API, fetches telemetry, and processes stats in real time.
#002 FEATURE LIVE ON WARRIORS-BOARD.COM
Migrated from SQLite to PostgreSQL. Deployed to Railway with auto-deploy on push. Live at warriors-board.com.
#001 NEW WARRIORS BOARD LAUNCH
Initial release. PUBG API integration, telemetry processing, scoring algorithm, session overview, match details, and full stat tracking for the squad.
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